Meraki
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Reference material :)

(via learninganatomy)

Serious work overload!

So the last few weeks have been manic.
I had to go home for easter, which meant I was away from the computers and the software I needed to finish two of my assignments.
On the upside, Sal was near enough completed during that time.

Now I’m back at uni, and have one week left till my deadline date.
Serious progress has been made today on my maya work, including animating, texturing, lighting, etc etc. However, there have been a few problems occured that I’m desperately hoping I can figure out and fix them before rendering day.
I hope to have rendered by Wednesday, and then after that it’s a case of getting my report looking tip top and sorting out the final footage, which should only take me a few hours.
Sals almost done; he only has a few details left to be finished, then I can get on with photographing him and composiiting in the guns and sorting out my final shots. The sculpt will be finished over the weekend, photos done on tuesday and then the compositing done the days after.
My nuke work is still at a stand still, however on wednesday I did have some progress with the tracking.
But to be honest, I’m putting that on the back burner for now.
The bigggg problem is, I’m now stumbling around on crutches, so my plans for working over the weekend in the library is going to be a challange, but I’m trudging on.

Pictures of all my work will be upload either after the deadline day or maybe sooner if I find the time :)

The first test render for my environment.It’s CG hump day again, and this week, I feel slightly more positive about my CG work. The environment is really coming along, and I finally got round to talking to the lectuerer about the modelling of my heapdhones.So I’m finally back on track with it.
Visual the morning went awfull as usual. We got round to working on a projects in class, and I tried to get the help I needed with mine, cause I need to do alot of 2D and plainar tracking, and the lecturer completely went off on a tangent and ended up showing me shit I didn’t need to know.I then asked if I could reshoot my footage, and change my idea, to have a person on a greenscreen, making the whole project alot easier and more managable, and he basically said that I picked the footage, and I knew how hard it was going to be so it’s my own fault.
I’m sorry but how can it be my fault? I’ve never composited before and didn’t know how much work would have to go into a project like the one I was doing. Maybe if you ran your module properly and taught our lectures better, I would have known that. Anyway, rant over :)

The first test render for my environment.

It’s CG hump day again, and this week, I feel slightly more positive about my CG work.
The environment is really coming along, and I finally got round to talking to the lectuerer about the modelling of my heapdhones.
So I’m finally back on track with it.

Visual the morning went awfull as usual.
We got round to working on a projects in class, and I tried to get the help I needed with mine, cause I need to do alot of 2D and plainar tracking, and the lecturer completely went off on a tangent and ended up showing me shit I didn’t need to know.
I then asked if I could reshoot my footage, and change my idea, to have a person on a greenscreen, making the whole project alot easier and more managable, and he basically said that I picked the footage, and I knew how hard it was going to be so it’s my own fault.

I’m sorry but how can it be my fault?
I’ve never composited before and didn’t know how much work would have to go into a project like the one I was doing.
Maybe if you ran your module properly and taught our lectures better, I would have known that.

Anyway, rant over :)

The current enviroment for my animation project.

The current enviroment for my animation project.


Sals progress!So far, I’ve mainly been focusing on his muscle structure and the basic anatomy.The next step is too widen the hips and thigh muscles slightly, sort out his shoulders, and then I’ll be onto adding larger details, such as the belts, accesories and the gun.Oh, and obviously, getting a head put on :)

Sals progress!

So far, I’ve mainly been focusing on his muscle structure and the basic anatomy.
The next step is too widen the hips and thigh muscles slightly, sort out his shoulders, and then I’ll be onto adding larger details, such as the belts, accesories and the gun.
Oh, and obviously, getting a head put on :)

It’s CG hump day.6 hours of straight CG work.Todays Visual Lecture is looking more at Keying in Nuke, working with nodes and alphas to correctly cut out the character and put him in a different background.The whole node thing used to confuse me, but now it’s actually making some sense.

It’s CG hump day.
6 hours of straight CG work.

Todays Visual Lecture is looking more at Keying in Nuke, working with nodes and alphas to correctly cut out the character and put him in a different background.
The whole node thing used to confuse me, but now it’s actually making some sense.

fuckyeah-nerdery:

msstormageddonrulerofall:

freshest-tittymilk:

silentsmack:

towritelesbiansonherarms:

hannahiemstra:

Support our vfx industry artists before they’re forced to find other work.

the movie business managed for many many years before computers were involved
just sayin’

Yeah but that doesn’t mean the people who lost jobs because of studios not being taken care of or funded aren’t just as important. Hell Avatar wouldn’t have been possi—-okay, bad example. Either way, this includes matte painters who are responsible for background work. All of that. Hell, I know people who’ve done matte painting for various movies. That’s their job at risk. 

put it this way:
star wars, harry potter, star trek… twilight, (blue) avatar, (bad) avatar… end of the word, the day after tomorrow, planet of the apes… all these movies (AND MORE!) would not be nearly as good w/o vfx artists… 


And the film industry managed without sound and color, but that doesn’t mean we should ditch either. Just because the film industry “managed” before the advent of VFX, CGI, and whatnot doesn’t mean that those things or the artists who make use of them are any less important or vital than the director, the sound people, actors, etc.
Basically, give them the respect and pay they deserve.

fuckyeah-nerdery:

msstormageddonrulerofall:

freshest-tittymilk:

silentsmack:

towritelesbiansonherarms:

hannahiemstra:

Support our vfx industry artists before they’re forced to find other work.

the movie business managed for many many years before computers were involved

just sayin’

Yeah but that doesn’t mean the people who lost jobs because of studios not being taken care of or funded aren’t just as important. Hell Avatar wouldn’t have been possi—-okay, bad example. Either way, this includes matte painters who are responsible for background work. All of that. Hell, I know people who’ve done matte painting for various movies. That’s their job at risk. 

put it this way:

star wars, harry potter, star trek… twilight, (blue) avatar, (bad) avatar… end of the word, the day after tomorrow, planet of the apes… all these movies (AND MORE!) would not be nearly as good w/o vfx artists… 

And the film industry managed without sound and color, but that doesn’t mean we should ditch either. Just because the film industry “managed” before the advent of VFX, CGI, and whatnot doesn’t mean that those things or the artists who make use of them are any less important or vital than the director, the sound people, actors, etc.

Basically, give them the respect and pay they deserve.

(via child-of-the-grave)

Todays work in Nuke… keying and tracking

Todays work in Nuke… keying and tracking

I’ve started to feel alittle less ill, so here you go, progress on the final sculpt!

Note: his shoulder are actually in proportion, not just dodgly sculpted.
Salvadors anatomy differs to humans slightly, by his torso being much larger than the rest of his body, his legs inparticular.

I have the flu, so I’ve decided to take the day off uni and get some work  done at home.

I’ve been working on my sculpt of Sal, mainly trying to get his muscle structure and his proportions right, before I start adding on any detail.
Because of his weird out of shape body, I’m finding this a struggle. His torso and shoulders are soo big, that every time I Bmake them to scale, his legs still look way too small.
I’m going to carry on with this stage for the next few days, and wait to see what my lecturer says about it and get his thoughts.

I promise, pictures will follow when I’m feeling better.

Muscle and anatomy research #1

Muscle and anatomy research #1

Soooooo today was a bag of mixed emotions.
I got a shed load of work done on Salvador, including the whole armature and got that fixed to the base board, the tin foil inner structure and taped that up, and his body is nearly finished being blocked out.
The one problem I’m facing now is trying to get all of his proportions right and in the proper place. His structure is so weird that everytime I make it too the orthographics ( and correct) it just looks really weird and wrong.
So I’m trying to find a balance between the two.
Pictures to follow tomorrow.

Thennnnn we had the big presentation for the VFX module, which went awfully.
I was a bundle of nerves, and didn’t really have much to say about my shots.
However, the lecturers thought I seemed really confident and presented really well. So I think I’ve done pretty good.
The only thing that was said was to be a little more technical in my approach to the work and too include concepts of my ideas next time.



Hey i hope you dont mind me contacting you but i stumbled across your blog and saw that you are studying special effects at Bolton, and i have applied for the visual effects course there! Sorry will leave now :)

ironmanavengeme

Hey :)
No that’s fine!
Awesome, I’m sure you’ll love the course!